Wednesday, September 1, 2010

The Wreck (finale)

Monday saw the suitably epic finale of this current 'season' of Empire State Secrets, where our brave band of NYPD's finest fought back against the accursed and eldritch secrets of Innsmouth and saved the city of New York.


The last game went well and the players really gave it their all, which was really appreciated. Even the miserable Wellington weather came to the party. As we started a little late, I felt a little like I had to 'push' the story along in parts more than I would have preferred. I also wasn't able to draw out the tension as much in the final scenes as planned, but these are only very minor quibbles in what has been a very enjoyable series. I've really had a great time.


Although things started a little hesitantly, we all fell into a really nice groove with the game and hit that gaming 'sweet spot', where it all just seemed to work. This was really gratifying for me as a GM as this was something I really wanted to work and for which I put a lot of effort into. It was also a couple of players first real Cthulhu experience, so I wanted to share what I love about the game and mythos and give them an authentic experience (contrary to the popular opinion of some, this does not mean going mad and dynamiting a Shoggoth, but taking part in a really creepy mystery where you have no idea where it will lead).


I'm taking a break from the GMing duties of the group for a few weeks as Dan is running an Exalted game, which I'm looking forward to as I have never played it before. However, I will confess I'm feeling ambivalent about wrapping up my game (even if only for a couple of months). 


While I'm looking forward to the break, as I have some more mundane tasks to concentrate on, I'm also a little concerned about loosing the momentum and great vibe that has been developed so far. My players assure me I have nothing to fear, but what if a younger, more attractive GM comes along!


Jokes aside, the mature and solid relationship my players have means it won't be a problem. And I've already got some suitably grim ideas for next season...